To render a heightmap from Blender follow this tutorial: ...
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Set custom pit locations for your track: ...
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*LINK TO APPLY THE CONFIG DIRECTLY THROUGH STEAM ADDED AT THE BOTTOM - READ THE POST FOR FEATURES OR MAKING CHANGES* Hey guys, I wanted to find a way to use a controller to navigate the menus with no hassle and here's what I came up with using Steam's controller ...
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Who would've known that a little googling can help you ... So as we all know MX Bikes has no native control setting to re-map the ESC key. If you still want to pause the game mid-air to scratch your nose (seriously you can do that while whipping) here's the ...
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Hello everyone! This is a quick guide on how to lock mods in order to keep people away from stealing your stuff and modifying it without your permission. This is not to lock out people or anything - this is an important possibility to secure your hard-worked stuff from people ...
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Hey guys, for the guys who don't know me - I am SD and I run the largest setup providing service on MXB. I get lots of questions regarding bike setup and how to actually make it half decent, so here is some information and tips on suspension. P.S. I ...
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Hello, so you made a mod, and your going to publish it? If you answer yes, this guide is made for you. ALL TRACKS, SKINS, OR PLUGINS ARE FROM MXB-MODS.COM. IF YOU NEED FURTHER HELP, CONTACT US IN MX BIKES COMMUNITY DISCORD SERVER, LINK CAN BE FOUND IN MXB-MODS.COM Many ...
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Posted here because it's hard to find in the forum. In you .shd file you can paste the following. emission { red = 1 green = 1 blue = 1 } This can be useful if you want to remove shading from your skydome or do objects in general that ...
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Original from the forum. Just reposted here because hard to find. First of all, the object must be exported as EDF in the track folder. Then, the SCR file of the track must be edited or created ( using the folder name as filename ). Example SCR file that adds ...
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A dedicated server doesn't need the full version of a track to make it available. As a best practice in order to keep everyone's servers clean, please create a server version of your track removing the following files: All .edf files The .map file All .tga files This way the ...
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This is a quick tutorial on how to import boots Make new Blend file Click on "Add" -> "Empty" -> "Plain Axes"Optional: Remove ugly axes Rename "empty" to "boot_l" Transform Location: X = 0.1389m Y = -0.0173m Z = 0.493m Rotation: X = 55.9° Y = 103° Z = -108° ...
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With the recent release of beta 15, PiBoSo drastically changed the behaviour of the 3rd person camera. If you want to revert to the old look, consider doing this: Go to your Documents/PiBoSo/MX Bikes/profiles/YourProfile/ folder and open the profile.ini with notepad Then add following two lines to the bottom: [ext_view] ...
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Often requested, now I finally got time for it. The tutorial on how to import fonts. Table of contents: Blabla about sprites Preparing files and folders The files in depth Start creating the font New project Add number Prepare workspace Create Alphachannel Bring it into the game Modify the files ...
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Here's a quick rundown - Download the full game from this site http://www.mx-bikes.com/?page=downloads You can't run a dedi server and play with just the Steam version. Once installed (no key needed, running dedi's is free), you'll need to edit the new shortcut created by the installation of the game as per this ...
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Marshal models can be found at your install directory. You will need this when setting the model path during this process. "MX Bikes\misc\marshals" once you have set your marshals ,save as marshals.cfg and place into your final track folder ...
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Quick tutorial on how to import protection models. Once you understand the logic of MXB, you will be able to mod everything. Trust me, it's the same procedure all the time. You need: PiBoso Mod Tools (Track Tools, tt.zip) Optional Example file (in case you need it. Trust me, you ...
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Quick guide on how to create localizations. Note: the standard font doesn't support the use of special characters like Ä Ö Ü ect., the menu font needs to be re-generated with those characters. Keeping you updated if or once I did it. 1. go to your MX Bikes Installation directory ...
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... did you know what this button does, which you can see when going into a practice session? It's the button for the Viewer Mode. This button also occurs on the main menu which enables you a freeroam view mode with little to none (with mods) UI for sick screenshots! ...
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Original: http://forum.mx-bikes.com/index.php?msg=6109 Insert into Documents\PiBoSo\MX bikes\global.ini, under [core] section ( must be created if it doesn't exist ): texture_quality = 4 to set the quality of loaded textures. The possible values are: 0 -> uncompressed, OpenGL default 1 -> uncompressed, 32 bits 2 -> uncompressed, 16 bits 3 -> compressed, ...
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This is how to install ReShade: 1. Get ReShade from https://reshade.me (at the bottom) 2. Run the .exe 3. Click on the first button to get a list of executables 4. Click on "Browse..." 5. Go to your "SteamSteamAppscommonMX Bikes" folder and select mxbikes.exe 6. If not set as default, ...
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Some people might have experienced a weird behaviour when launching MX Bikes via Steam and playing with e.g. a Dualshock or Xbox Controller. This is due to the override function of Steam its Big Picture mode, as it simulates the detected controller as a mouse, which disables the ability to ...
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Since people are not familiar with the TARGA image format and the PiBoSo PNT (paint) container file, here's a quickie: Photoshop Gimp Get most Bike templates here. Pack to PNT Photoshop 1. Open your paint in photoshop 2. Make sure your mode is set to RGB / 8-bit to enable the ...
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Hello, I'm a PKZ file. I don't like to be touched - Don't touch me stranger! Simply place me in the correct MOD folder and I'll work with no problems! If you still want to mess with me (again there is no need to in most cases), I'm simply a ...
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Having a black square on screen can be very annoying. Most of us have experienced this before. The way to fix this is to: Close your game. Restart your game. Well done! You've now fixed your problem ...
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Mac install guide from Storken Original forum post: http://forum.mx-bikes.com/index.php?topic=3187.msg37211#msg37211 ...
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This article is about the new dirt layers system introduced with beta14d, and it should be useful to both track makers and modders, as they all have to make their part to make this system work. First of all a couple of words on how this new system works compared ...
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Text tutorial will come some day, for now you'll need to listen to my German english 😀 ...
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The stock Bike Template provided by PiBoSo is located in the forum in this thread. You can directly download the ZIP with the Blend here: Download ZIP Make sure to read the Creation Guide in the thread above before. For a detailed tutorial, check my post here: iNsane's Bike Import ...
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Since some people don't know where to find the template for the Rider or the Wheels/Chain and also the stock Stand for the Bikes: Download the .ZIP Contains: bike_parts.psd bike_parts_250x.psd boots.psd chain.psd gloves.psd goggles.psd helmet.psd livery.psd onboard.psd rider.psd stand.psd visor.psd wheels.psd or visit PiBoSo's download page here ...
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Hi, this is a very short one. Might become handy for some in-game screenshots. 1.  open Notepad 2. type in following code: [ui] pos = -2 3. hit File - Save As 4. Go to your MX Bikes Installation directory (usually C:\Program Files (x86)\Steam\steamapps\common\MX Bikes\) create a new folder and ...
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This tutorial assumes that you have correctly imported your height map to Blender as a mesh from L3DT (or other software) or as a plane with displacement modifier.  Your terrain objects should be scaled and positioned correctly in Blender before continuing. (TODO: Link to tutorials on how to do this) ...
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