To render a heightmap from Blender follow this tutorial: ...
Set custom pit locations for your track: ...
*LINK TO APPLY THE CONFIG DIRECTLY THROUGH STEAM ADDED AT THE BOTTOM - READ THE POST FOR FEATURES OR MAKING CHANGES* Hey guys, I wanted to find a way to use a controller to navigate the menus with no hassle and here's what I came up with using Steam's controller ...
Who would've known that a little googling can help you ... So as we all know MX Bikes has no native control setting to re-map the ESC key. If you still want to pause the game mid-air to scratch your nose (seriously you can do that while whipping) here's the ...
Hey guys, for the guys who don't know me - I am SD and I run the largest setup providing service on MXB. I get lots of questions regarding bike setup and how to actually make it half decent, so here is some information and tips on suspension. P.S. I ...
Hello, so you made a mod, and your going to publish it? If you answer yes, this guide is made for you. ALL TRACKS, SKINS, OR PLUGINS ARE FROM MXB-MODS.COM. IF YOU NEED FURTHER HELP, CONTACT US IN MX BIKES COMMUNITY DISCORD SERVER, LINK CAN BE FOUND IN MXB-MODS.COM Many ...
Posted here because it's hard to find in the forum. In you .shd file you can paste the following. emission { red = 1 green = 1 blue = 1 } This can be useful if you want to remove shading from your skydome or do objects in general that ...
Original from the forum. Just reposted here because hard to find. First of all, the object must be exported as EDF in the track folder. Then, the SCR file of the track must be edited or created ( using the folder name as filename ). Example SCR file that adds ...
A dedicated server doesn't need the full version of a track to make it available. As a best practice in order to keep everyone's servers clean, please create a server version of your track removing the following files: All .edf files The .map file All .tga files All .wav files ...