Category : Submissions

Who would’ve known that a little googling can help you … So as we all know MX Bikes has no native control setting to re-map the ESC key. If you still want to pause the game mid-air to scratch your nose (seriously you can do that while whipping) here’s the solution: Get AntiMicro from Releases ..

Read more

Hello everyone! This is a quick guide on how to lock mods in order to keep people away from stealing your stuff and modifying it without your permission. This is not to lock out people or anything – this is an important possibility to secure your hard-worked stuff from people simply stealing it and including ..

Read more

4 Hello, so you made a mod, and your going to publish it? If you answer yes, this guide is made for you. ALL TRACKS, SKINS, OR PLUGINS ARE FROM MXB-MODS.COM. IF YOU NEED FURTHER HELP, CONTACT US IN MX BIKES COMMUNITY DISCORD SERVER, LINK CAN BE FOUND IN MXB-MODS.COM Many of new modders make ..

Read more

Posted here because it’s hard to find in the forum. In you .shd file you can paste the following. emission { red = 1 green = 1 blue = 1 }   This can be useful if you want to remove shading from your skydome or do objects in general that has an emissi..

Read more

Original from the forum. Just reposted here because hard to find. First of all, the object must be exported as EDF in the track folder. Then, the SCR file of the track must be edited or created ( using the folder name as filename ). Example SCR file that adds a rotating object ( obj2 ..

Read more

A dedicated server doesn’t need the full version of a track to make it available. As a best practice in order to keep everyone’s servers clean, please create a server version of your track removing the following files: All .edf files The .map file All .tga files This way the size of your track should ..

Read more

This is a quick tutorial on how to import boots Make new Blend file Click on “Add” -> “Empty” -> “Plain Axes”Optional: Remove ugly axes Rename “empty” to “boot_l” Transform Location: X = 0.1389m Y = -0.0173m Z = 0.493m Rotation: X = 55.9° Y = 103° Z = -108° Why? Because I say so. ..

Read more

With the recent release of beta 15, PiBoSo drastically changed the behaviour of the 3rd person camera. If you want to revert to the old look, consider doing this: Go to your Documents/PiBoSo/MX Bikes/profiles/YourProfile/ folder and open the profile.ini with notepad Then add following two lines to the bottom: [ext_view] dynami..

Read more

1 Often requested, now I finally got time for it. The tutorial on how to import fonts. Table of contents: Blabla about sprites Preparing files and folders The files in depth Start creating the font New project Add number Prepare workspace Create Alphachannel Bring it into the game Modify the files Finish Tutorial PSD Sideinfo: ..

Read more