This is a quick tutorial on how to import boots
- Make new Blend file
- Click on “Add” -> “Empty” -> “Plain Axes”
Optional: Remove ugly axes
- Rename “empty” to “boot_l”
- Transform
Location:X = 0.1389m Y = -0.0173m Z = 0.493m
Rotation:
X = 55.9° Y = 103° Z = -108°
Why? Because I say so.
- Duplicate “boot_l” and rename to “boot_r”
- Transform
Location:X = -0.1389m Y = -0.0174m Z = 0.493m
Rotation:
X = -55.9° Y = 77.1° Z = 108°
- Should look like that then:
- Add your model
The boots have to be separated. So left boot goes to boot_l, right boot goes to boot_r. As simple as that.
It’s a lot of trial and error until it fits right, and you will always get some clipping because of the riders’ legs. But you’ll manage it, somehow. I trust you! - Export
- Create a text file, call it “export.ini” – recommended in your project folder, with that content:
[Hierarchy] split = 1 rotation = 90 0 0 boot_l = YOUR_PROJECT_PATH\boots.edf ; e.g. E:\GAMES\MX Bikes modding\Boots\boots.edf boot_r = YOUR_PROJECT_PATH\boots.edf boot_r_append = righta
- Run fbx2edf (get it here – make a tools folder somwhere, unzip all tools into that folder and then run fbx2edf)
- Load your just exported .FBX model, in second text box you type in the path to your export.ini
- Hit “Convert”, you should get a boots.edf
Congrats, you converted your awesome boot model. - Make a new folder in your mods/rider/boots/ folder, we call it “tutorial”
- Download this archive and paste it into created folder (it’s just the data of the default boot so I don’t have to go too much into detail)
- Rename “default.ini” to “tutorial.ini” (or whatever your mod is called) and inside that file change “name = Default” to “name = Tutorial” (or whatever your mod is called)
- You should have this:
- Move your exported “boots.edf” from step 13 into that folder, overwrite
- Start MX Bikes
- ????
- Profit
To make a shadow model, you have to do this:
- Make sure your boots have an actual texture
- Remove that texture
- Export as “boots_s.fbx”
- Copy your “export.ini” to “shadow.ini”
- Change the paths from “…boots.edf” to “…boots_s.edf”
[Hierarchy] split = 1 rotation = 90 0 0 boot_l = YOUR_PROJECT_PATH\boots_s.edf ; e.g. E:\GAMES\MX Bikes modding\Boots\boots_s.edf boot_r = YOUR_PROJECT_PATH\boots_s.edf boot_r_append = righta
- Open up fbx2edf again, load the “boots_s.fbx” model instead and change the script from “…export.ini” to “…shadow.ini”
- Select “Shadow” in the Type group
- Hit Convert
- Should give you a new file called “boots_s.edf”
- Paste that into your “mods/boots/YOUR_MOD_NAME/” folder, overwrite
- Re-Select your boot in game
- ?????
- Profit