Category : Modding

This post will be updated by time. ANM files and their animations: .anm file = included animation rider = leaning sitting head lean sitting rider_stand = profile menu idle rider2 = leaning sitting back head lean sitting back rider3 = leaning sitting forward head lean sitting forward rider4 = leaning standing head lean standing rider5 ..

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Hello, so you made a mod, and your going to publish it? If you answer yes, this guide is made for you. ALL TRACKS, SKINS, OR PLUGINS ARE FROM MXB-MODS.COM. IF YOU NEED FURTHER HELP, CONTACT US IN MX BIKES COMMUNITY DISCORD SERVER, LINK CAN BE FOUND IN MXB-MODS.COM Many of new modders make a ..

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Posted here because it’s hard to find in the forum. In you .shd file you can paste the following. emission { red = 1 green = 1 blue = 1 } This can be useful if you want to remove shading from your skydome or do objects in general that has an emissi..

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Original from the forum. Just reposted here because hard to find. First of all, the object must be exported as EDF in the track folder. Then, the SCR file of the track must be edited or created ( using the folder name as filename ). Example SCR file that adds a rotating object ( obj2 ..

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A dedicated server doesn’t need the full version of a track to make it available. As a best practice in order to keep everyone’s servers clean, please create a server version of your track removing the following files: All .edf files The .map file All .tga files All .wav files All .pnt files All .amb ..

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Marshal models can be found at your install directory. You will need this when setting the model path during this process. “MX Bikes\misc\marshals” once you have set your marshals ,save as marshals.cfg and place into your final tra..

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Quick guide on how to create localizations. Note: the standard font doesn’t support the use of special characters like Ä Ö Ü ect., the menu font needs to be re-generated with those characters. Keeping you updated if or once I did it. 1. go to your MX Bikes Installation directory 2. Rename the ui.pkz to ..

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