Exporter Options
Type
- Mesh : Export mesh object (.edf) file
- Map : Export the track geometry, textures & lighting (.map) file for mesh-only tracks
- Collision : Export the track collision data (.trp) file for meshh-only tracks. Only correctly named objects will be exported (for example, TRKASPH)
Merge
- Merge Vertices : The tolerance to automatically merge nearby vertices in your mesh
Normals
Normals are automatically converted from the fbx file. However, you can overwrite all normals if necessary using the following options:
- Flat shading : No smoothing
- Recalculate : Overwrite smoothing based on the specified angle
Shadow Volumes
Used only when creating Map files to show shadows on vehicles.
- Supersampling : 1 = no sampling, 2 = 2x 3 = 4x. Higher values are not advised and will take a long time to export.
Shadowmaps
Used only when creating Map files to generate shadows on the track.
- Scale : 0.1 = Very High, 0.2 = Medium, 0.3 = Low, 0.4 = Very Low. It is advised to use 0.4 for test exports and 0.1 for final exports.
- Supersampling : 1 = no sampling, 2 = 2x 3 = 4x. Higher values are not advised and will take a long time to export.
Converting FBX
- Click Load and select your fbx file
- Choose the type of conversion. Select Mesh for all model files (vehicles, helmets, skydomes etc.). For non-heightmap (road) tracks use Map and Collision
- Click the Save button and name your track file
- Click OK to start the conversion. You can see the progress notifications in the separate window.