Quick tutorial on how to import protection models. Once you understand the logic of MXB, you will be able to mod everything. Trust me, it’s the same procedure all the time. You need: PiBoso Mod Tools (Track Tools, tt.zip) Optional Example file (in case you need it. Trust me, you won’t.) Table of contents: Preparing […]
Archives : June-2020
This tutorial assumes that you have correctly imported your height map to Blender as a mesh from L3DT (or other software) or as a plane with displacement modifier. Your terrain objects should be scaled and positioned correctly in Blender before continuing. (TODO: Link to tutorials on how to do this) Exporting Objects from Blender as […]
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